Blood Tale is a first-person, stealth-based horror game where you play as a journalist, investigating an old, abandoned house. You must navigate the house to complete puzzles and piece together the story, without alerting the inhabitant that is always roaming nearby.
The game is currently being developed in Unreal Engine 4 by Afterglow (@afterglowNZ) and is in the beta stage. My main role has been gameplay and AI programming.
Engine: Unreal | Programing Language: C++ | Platform: PC | Other Software: Visual Studio 2017